{"id":63,"date":"2024-06-16T19:47:28","date_gmt":"2024-06-16T17:47:28","guid":{"rendered":"https:\/\/godot.luismaseda.com\/?page_id=63"},"modified":"2024-06-18T21:14:08","modified_gmt":"2024-06-18T19:14:08","slug":"curso-de-programacion-en-gdscript-cristian-dev-notas-del-video-2-tipos-de-datos","status":"publish","type":"page","link":"https:\/\/godot.luismaseda.com\/?page_id=63","title":{"rendered":"Curso de programaci\u00f3n en GdScript (Cristian Dev) &#8211; Notas de la Clase 1: Tipos de datos"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Tipos de datos | Curso GDSCRIPT\" width=\"688\" height=\"387\" src=\"https:\/\/www.youtube.com\/embed\/iwtyt47nAoQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"su-heading su-heading-style-default su-heading-align-center\" id=\"\" style=\"font-size:13px;margin-bottom:20px\"><div class=\"su-heading-inner\">Curso GdScript &#8211; Clase 1: Tipos de datos<\/div><\/div>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Configuraci\u00f3n inicial en Godot Engine\n<ul class=\"wp-block-list\">\n<li>Se inicia abriendo Godot Engine y creando un nuevo proyecto. Se recomienda organizar todo en carpetas como \u00abscripts\u00bb y \u00abescenas\u00bb para mantener ordenados los archivos del proyecto.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Introducci\u00f3n a GDScript y su herencia\n<ul class=\"wp-block-list\">\n<li>Se explica la creaci\u00f3n de scripts en GDScript, especificando que heredan de nodos 2D en Godot. La herencia permite que un script tome las caracter\u00edsticas y funcionalidades de otro objeto.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Definici\u00f3n y clasificaci\u00f3n de tipos de datos\n<ul class=\"wp-block-list\">\n<li>Se introduce el concepto de dato como la unidad m\u00ednima de informaci\u00f3n. Los datos pueden ser num\u00e9ricos (enteros y decimales), texto (strings), y booleanos (true\/false).<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Detalles de los tipos de datos en GDScript.\n<ul class=\"wp-block-list\">\n<li>Tipos de datos num\u00e9ricos: \n<ul class=\"wp-block-list\">\n<li>\u00abint\u00bb para enteros.<\/li>\n\n\n\n<li>\u00abfloat\u00bb para decimales.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Texto: \u00abstring\u00bb que debe escribirse entre comillas dobles.<\/li>\n\n\n\n<li>Booleanos: \u00abbool\u00bb que representa valores binarios como true (verdadero) o false (falso).<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Importancia de los tipos de datos y su uso pr\u00e1ctico\n<ul class=\"wp-block-list\">\n<li>Se destaca la utilidad de los tipos de datos en la programaci\u00f3n y su importancia en la l\u00f3gica del c\u00f3digo, como verificar si un personaje est\u00e1 vivo usando valores booleanos. Se mencionan datos avanzados que se explorar\u00e1n en futuras lecciones.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Local Projects -&gt; Create New Project<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Nombre (Project Name): Curso gdscript<\/li>\n\n\n\n<li>Ruta (Project Path): D:\\GodotProyectos\\workspace\\<\/li>\n\n\n\n<li>Renderer -&gt; Compatibility<\/li>\n<\/ul>\n\n\n\n<p>Version Control Metadata -&gt; None<\/p>\n\n\n\n<p>Create &amp; Edit<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/godot.luismaseda.com\/?page_id=67\">Volver<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Local Projects -&gt; Create New Project Version Control Metadata -&gt; None Create &amp; Edit<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-63","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/pages\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63"}],"version-history":[{"count":3,"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions"}],"predecessor-version":[{"id":198,"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions\/198"}],"wp:attachment":[{"href":"https:\/\/godot.luismaseda.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}